yesterday I had the case that I had to delete random polygon islands in ICE. I thought, ok no problem. But the solution was unexpected tricky. Here is the ICE tree I ended up with.
I’m sure, that there should be a faster and easier solution for this problem. If I’m thinking in Houdini – the approach is much more simple. Just use a connectivity SOP, create an float Variable, randomize the connectivity class and filter the new attribute with a delete sop. That’s it 😉
What’s also nice about the Houdini way, it’s easier and mmuuuch faster than in XSI.