Copy / Paste Bundles

For your productions, bundles are still an important scene-structure-tool. Since the Houdini 18 and solaris, this is a legacy workflow […]

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Instance Objects By Bundle Members

Hey! I made a simple setup that reads the members of a bundle and copies the oppath as an instance […]

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Rolling Objects SOP

Here is a update to the rolling coin setup. It now works also with non-rounded shapes. Here you’ll find the […]

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Rolling Coin SOP

For a current Job I’d to make a rolling coin setup. All transforms and rotations are done on SOP level […]

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Houdini: Jump to Material

Hi! If the scenes get more and more complicated, material selection gets time-consuming, too. To speedup the selecting and navigating […]

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Channel Pose Constraint with retime functionality

Hey there, since a long time we see the need for a fast and intuitive way to retime objects. Houdinis […]

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Houdini: Animation Editor with just animated channels

Hey! Everyone who is coming from a Maya/Softimage background is wondering why the Houdini ChannelList has this strange scoping behavior. […]

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Function of the Week: padzero

Hey here is my function/expression of the week. In production scenarios we get our layers mostly with framepadding. This padzero […]

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Houdini: find all unused materials

Hey here is a python function that returns all unused materials of a scene. After a while Houdini scenes tend […]

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Function of the Week: sample_direction_cone

Hey,   today I’ll establish my personal Node/Function of the week. This week it’s the vex function “sample_direction_cone”.   The […]

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