Spherify in Houdini
today I had the case that I wanted to spherify a cube in Houdini. So far no problem – a box, for loop, smooth and a ray node. ready. Cool! Max users have this feature since decades, in Softimage I was always used to a great deformer called ooSpherify, that deforms any object into a sphere. But in Houdini there is no slick way to do that. As a result I transferred the logic of the ICE compound to Houdini.
There are three big sections: 1. Calculating the center 2. Measure the length to the center 3. Add values to the point position. Now we have just a singe point vop in place of a loop network. Further more, we need no extra Sphere to shrink wrap the cube to.
Here you can download the example hip file.