Match transfroms in Maya

Currently we are switching our workflows from Softimage to Maya. One small, but essential feature we miss, is the good old match all transforms functionality. This function matches the translation, rotation and transforms from one object to another.

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Make Reset-Nulls

Hey!

How many times a day do you make reset nulls, to zero out the local values? To me it fells that I’m doing it >30 times a day – So automating this process is essential to speed-up working. Here is a small python script, that makes your day more comfortable.

Usage: Select a Object and run the script. The code will generate a new parent of the object you have selected. With this approach you have zero out all local transforms.

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Getting your cameras right

Hey,

when we’re animating cameras it’s most of the time needed to change the timing of the camera-move without changing it’s movement. So our approach is to link curves to others. In Softimage this is called link-with, in Maya set-driven-key and in Houdini we can use the function chf. In this tutorial I’ll explain the concept of animating cameras with this principle and how to setup the cameras in the different DCC.

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