Houdini: Animation Editor with just animated channels
Hey! Everyone who is coming from a Maya/Softimage background is wondering why the Houdini ChannelList has this strange scoping behavior. […]
Read More ›Function of the Week: padzero
Hey here is my function/expression of the week. In production scenarios we get our layers mostly with framepadding. This padzero […]
Read More ›Houdini: find all unused materials
Hey here is a python function that returns all unused materials of a scene. After a while Houdini scenes tend […]
Read More ›Function of the Week: sample_direction_cone
Hey, today I’ll establish my personal Node/Function of the week. This week it’s the vex function “sample_direction_cone”. The […]
Read More ›moving the privot of packed primitives
Today I had to move all pivots of an packed primitive object for an rbd simulation. If the centroid, center […]
Read More ›Creating bgeo files from selected objects
After importing FBX files, hip files are getting very large. To avoid saving all geometry for every scene it makes […]
Read More ›Select objects with this material
Like the “Assign Material to Selection” function, all Softimage/Maya Guys know the “Select objects with his martial” button. I know […]
Read More ›Assign Material to Selection
All Maya and Softimage Guys know the option “Assign to Selection”. Here is the Houdini equivalent ;). Just copy/paste this […]
Read More ›Retiming Stuff (the old way)
Hey, last week I had the case that I had to do some liquid retiming within Houdini 16.5. Meaning, that […]
Read More ›Merge Objects into new Geometry
Hey! long time no post. But, now it’s time to post some stuff again. The first small script I want […]
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