Recent Posts

Houdini: find all unused materials

Hey here is a python function that returns all unused materials of a scene. After a while Houdini scenes tend […]

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Function of the Week: sample_direction_cone

Hey,   today I’ll establish my personal Node/Function of the week. This week it’s the vex function “sample_direction_cone”.   The […]

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moving the privot of packed primitives

Today I had to move all pivots of an packed primitive object for an rbd simulation. If the centroid, center […]

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Creating bgeo files from selected objects

After importing FBX files, hip files are getting very large. To avoid saving all geometry for every scene it makes […]

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Select objects with this material

Like the “Assign Material to Selection” function, all Softimage/Maya Guys know the “Select objects with his martial” button. I know […]

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Assign Material to Selection

All Maya and Softimage Guys know the option “Assign to Selection”. Here is the Houdini equivalent ;). Just copy/paste this […]

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Retiming Stuff (the old way)

Hey, last week I had the case that I had to do some liquid retiming within Houdini 16.5. Meaning, that […]

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Merge Objects into new Geometry

Hey! long time no post. But, now it’s time to post some stuff again. The first small script I want […]

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Instance/copy objects with nulls

Hey there, when dealing with real commercial productions it is, at some point, necessary to place object instances by hand. […]

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SOP: Transform Pieces

This is probably now one of my all time favourite nodes in Houdini: “Tansform Pieces”! For the next project I’m doing […]

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