Creating bgeo files from selected objects

After importing FBX files, hip files are getting very large. To avoid saving all geometry for every scene it makes […]

Read More

Select objects with this material

Like the “Assign Material to Selection” function, all Softimage/Maya Guys know the “Select objects with his martial” button. I know […]

Read More

Assign Material to Selection

All Maya and Softimage Guys know the option “Assign to Selection”. Here is the Houdini equivalent ;). Just copy/paste this […]

Read More

Retiming Stuff (the old way)

Hey, last week I had the case that I had to do some liquid retiming within Houdini 16.5. Meaning, that […]

Read More

Merge Objects into new Geometry

Hey! long time no post. But, now it’s time to post some stuff again. The first small script I want […]

Read More

Instance/copy objects with nulls

Hey there, when dealing with real commercial productions it is, at some point, necessary to place object instances by hand. […]

Read More

SOP: Transform Pieces

This is probably now one of my all time favourite nodes in Houdini: “Tansform Pieces”! For the next project I’m doing […]

Read More

Point in Volume (Feat VEX)

Hey! In my last post I showed a simple “Point in Volume” VOP. Inspired from the Side FX VEX Webinar I […]

Read More

Soft Contact Deformer

Hey! In commercial work every artist had the case to place/ distribute/ scatter water droplets on to other objects. During the […]

Read More

"Easy Voronoi Mesh"

Yesterday I saw this. My first thought was: You can’t be serous. Such an easy thing is is soooo difficult and […]

Read More